Tokugawa Ieyasu is the cover star this time, featuring on the Mame Sengoku Basara rubber strap freebie and also in a special profile and interview within the magazine. Yet Sengoku Basara 4 fans are perhaps more interested in the magazine's surprise announcement that Mouri Motonari will be appearing in the upcoming game. I've already summarised a large portion of the other gossip from the magazine in an earlier post.
Ieyasu has to share his cover issue with another distraction too since the bonus disc is a talk CD starring Hoshi Souichirou (Sanada Yukimura) and Koyasu Takehito (Sarutobi Sasuke). The pair of them are in fine form and their chatter was full of energy; it made me want the new game even more so I can hear their new frantic mid-battle conversations!
The very first page of Sengoku Basara Magazine vol. 3 includes the picture of Motonari and Sourin in a vast round-up of the latest Sengoku Basara 4 developments. There's a very clear statement next to a picture of the roster (with Mitsuhide and Tenkai shown separately) which confirms that there will be 40 characters in the new game with 32 among them being playable characters. A huge article highlights each character introduced since the previous issue (including Motonari) and incorporates snippets of background information from series director Yamamoto Makoto and producer Kobayashi Hiroyuki.
This section ends with four pages about Sakon and Katsuie (including the very first brief interviews with their voice actors), two pages of general game information, and a very short joint interview with Yamamoto and Kobayashi.
- Once again, YamamotoD confirmed that the game would include a vast 40 characters of which 32 would be playable. He noted that this was considerably more than Sengoku Basara 3 had included.
- On the topic of everyone worrying that Yukimura wouldn't be in the game due to his late reveal, KobaP said he was thinking "Surely there's no way we could remove Yukimura?!". It sounded as though both of them felt bad about causing the fans to panic.
- Of the characters introduced in this issue, KobaP recommends Kyougoku Maria. Yamamoto wants to push Keiji as he has an important role.
- The characters haven't really changed; it's more that their circumstances are different this time around. Fans should look forward to seeing the differences.
- KobaP was pleased with the Sengoku Basara anime and, as they said in a previous issue, they'd be interested in making more (hypothetically).
- There are up to three story paths for some characters in the game: the normal route, anime route and drama route. Other characters only have a normal route. KobaP suggests thinking of the extra paths as being like a dessert you can try after the main dish.
- Okamoto Nobuhiko (Shibata Katsuie) was already familiar with the 'flashy' series since he enjoys playing games, and one of his fellow voice actors warned him that he'd have to shout a lot when he first got the role. Except it turned out that Katsuie is one of the characters who doesn't do much shouting...
- He was surprised at how much Katsuie differed from the usual portrayals of him as a bearded older man. The character he's most interested in is Oda Nobunaga because of his cool 'Demon King' feel, and because Okamoto likes Wakamoto Norio's acting. He's also interested in playing as Shikanosuke.
- Nakamura Yuuichi (Shima Sakon) said that Sakon was sweet - like a loyal dog.
The Ieyasu theme continues across seven full pages of information and flashbacks about his past in the 'Ieyasu Chronicle'. There are pictures, quotes, relationship discussions and creator comments, and a surprising amount of space is devoted to his younger 'Takechiyo' form.
- Director YamamotoD said that Ieyasu's original character concept was 'a boy who controls a robot'.
- When he becomes linked to Motochika in Sengoku Basara 2 Eiyuu Gaiden (Heroes), their tale is 'like a story about juvenile delinquents from the 80s'. YamamotoD is glad that the relationship continued.
- As previously stated in interviews, the decision to make Ieyasu grow up was because keeping him young felt like a waste. They wanted him to have the presence of someone who would be known as a tenkabito, one of the great rulers of the land.
Next comes a summary of the newest merchandise releases to begin the reader participation section. The merchandise information isn't entirely useless as it contains a full list of contributors for the Sengoku Basara Comic Anthology 'Setouchi Chronicle' manga - something I've been looking for! The artists who will be providing manga or illustrations for the book are Ashika Nozomu (cover artist), Sasakura Kou, Arai Karo, Satsuki You, Mizuno Sao, Kyunkichi, Tane Jugou, Mizusawa Michiru, Ikuhashi Muiko, Taki Hiromu, Sanjou Kiiro, Nagao Uka, Horiguchi Reo, Sakazuki Ran, Kohtake Hiroyoshi and Hakyu Shou.
There are also summaries of the recent stage events and the historical tour, postcards and drawings submitted by fans, and a few survey results from the previous issue's questionnaire. Please remember that at that time, only thirteen characters had been announced for Sengoku Basara 4 in total.
Funniest scene in the series:
1. All of the Takeda Otoko Matsuri scenes in the Takeda Dojo in Sengoku Basara 2 Eiyuu Gaiden (Heroes)
2. The 'affectionate beatings' between Yukimura and Shingen in Sengoku Basara
3. When Yukimura didn't recognise Sasuke in his disguise in Sengoku Basara 2 Eiyuu Gaiden (Heroes)
4. The scene where Motonari becomes Sunday Mouri in Sengoku Basara 2
5. The scene where Hyottoko Kamen's true identity is exposed in Sengoku Basara 2 Eiyuu Gaiden (Heroes)
The editor commented that four of the five highest-ranked scenes feature the Takeda army! The games listed were just the first time each scene occurred, so the second one applies to all of the beatings Yukimura and Shingen shared throughout the series.
Which of the currently-revealed new characters are you anticipating most?
1. Shima Sakon
2. Gotou Matabee
3. Yamanaka Shikanosuke
4. Sanada Yukimura
5. Shibata Katsuie
6. Date Masamune
7. Ishida Mitsunari
8. Ashikaga Yoshiteru
9. Takenaka Hanbee
I think this question was interpreted differently between the respondents. The editor commented that they could feel everyone's deep love for their favourite characters from the older games.
Aside from the 13 characters revealed already, which warrior do you want to see in Sengoku Basara 4?
1. Sarutobi Sasuke
2. Chousokabe Motochika
3. Mouri Motonari
4. Maeda Keiji
5. Tokugawa Ieyasu
6. Ootani Yoshitsugu
7. Oichi
8. Kuroda Kanbee
9. Matsunaga Hisahide
10. Azai Nagamasa
11. Saika Magoichi
A note adds that there were a number of suggestions made for characters who hadn't yet appeared in the series at all. In 12th place was Date Shigezane, and 18th place was a tie between Katou Kiyomasa and Sanada Nobuyuki. The editor wonders what KobaP thinks about these three choices...
The first of the manga this issue is a chapter of Satta Naoto's Sengoku Basara ~Soul Revolution~, introducing Mitsunari as a major threat. The next volume will apparently highlight the final battle, so we might be getting a new manga as a replacement in future. Next comes Sumeragi's adorable Mame Sengoku Basara (Shucchouban) manga with a story about Ieyasu heading to Kaga so that he can study bonds under the Maeda couple. At the same time, he's conflicted about how Keiji must feel now that Hideyoshi has been defeated.
The manga is split up by the two individual columns written by the series' creators. KobaP's Kobayashi HiroyukiP No Kyou Mo Basara Na Hi diary talks about how the decision to build a statue of Date Masamune on horseback for the Tokyo Game Show 2013 came about, and how he thought fans would enjoy getting to take pictures with it - he was right. KobaP also mentioned that when the statue was moved to Tokushima Awa-Odori airport ready for the Machi Asobi event, travellers who weren't familiar with the series would exclaim "Date Masamune? What the heck is he doing here?!" and question whether they'd arrived at the correct airport (the city of Sendai, quite some distance away, would be the natural assumption if you saw an ostentatious statue of Date Masamune right in the middle of the hall).
Series director Yamamoto Makoto was responsible for the second column about developing the characters. This time, he gave an interview about the design decisions which were made when they first came up with Sengoku Basara's version of Mouri Motonari. It's a very lighthearted discussion because the series' coldhearted Motonari is so different from most depictions of the actual historical figure that it's funny. A few interesting points:
- The real Motonari is famous for the story of the 'three arrows'. The Sengoku Basara Motonari is more likely to tie his sacrificial pawns together than use arrows, in that situation.
- The main reason he's such a cold, ruthless commander is because he was designed to be part of a set with Motochika. Since Motochika is a friendly 'bro', they played up Motonari's reputation as a tactician and gave him a more withdrawn personality.
- YamamotoD thought that a cold, handsome face suited this 'ruthless tactician' concept, so they decided to deviate from the older depictions of Motonari that are often used.
- Motonari is a very valuable character to YamamotoD since his schemes can be used to advance the plot. He enjoys working on his stories.
- He'd like to make an in-game reference to the Mouri clan's involvement in the famous Nobunaga Encirclement one day. Motonari was involved when the anime referred to this, but only for the final episode.
- They considered the Xavist baptismal name 'Pawn'; 'Sunday Mouri' is rather straightforward!
- Even though Motonari is working for Yoshiteru in Sengoku Basara 4, he's got various things on his mind, and the game will include some surprises.
- The kabuto helmet Motonari wears in the game which gave him the nickname 'Okra' was actually originally designed for Takenaka Hanbee. During the design process it ended up being altered for Motonari instead, but it still resembles the helmet worn by the real-life Hanbee.
Then there are some sample 4-panel gag strips from the upcoming Sengoku Basara Comic Anthology 'Setouchi Chronicle' manga. The strips are drawn by Hakyu Shou and titled Setouchi Ni Sumu Oni To Nichirin No Ko ('The Demon And The Child Of The Sun Who Inhabit The Setouchi Region'). I'll review this separately when I have my copy of the final book since it's difficult to talk about 4-koma strips without ruining the jokes.
The manga section finishes with a full page advertisement for Yoshiharu Motoki's new Sengoku Basara 4 manga, and a note about the Sengoku Basara 4: Bontenmaru-hen story which will start in the winter issue of the magazine. The summary is simply "Back in a time when Date Masamune was known as 'Bontenmaru', an encounter with Katakura Kojuurou changes Masamune!?". A few more ads follow, and then the final page of the magazine contains the details for the next reader survey. As usual, you have to pick which features you liked most and provide feedback, as well as answering some miscellaneous questions about which pair of characters is your favourite, which scenes moved you the most, whether you like the stage plays and so on. It also asks whether you want the one-shot Wan-Nyan Sengoku Basara manga to continue - I hope a lot of people vote for this! There's a chance to win various trinkets if you submit your survey card before 10th January 2014.
That's all for this issue of Sengoku Basara Magazine. The next one will arrive after Sengoku Basara 4 has been released, so who knows what kind of information it will contain..?
Thanks for the review!! This is very helpful for my purchasing consideration!
ReplyDeleteI'm glad to hear my sleepy rambling helped :D
Delete"There are up to three story paths for some characters in the game: the normal route, anime route and drama route. Other characters only have a normal route."
ReplyDeleteI was under the impression that the normal route was the drama route. Have they explained the differences at this point, or are we just left to speculate?
They haven't really said enough to make it clear, but I think it's something like this (the examples were mostly made up by me):
DeleteMasamune normal route: He's trying to become the Dragon King and take control of the country. It ends in a confrontation with Yoshiteru.
Masamune drama route: Starts off the same, but along the way he ends up thinking about his past and when he first met Kojuurou. The story becomes more emotional and he takes Katsuie under his wing instead of chasing glory.
Masamune anime route: Starts off the same, but along the way he encounters Yukimura and gets distracted by his favourite rival, culminating in some crazy anime battle.
(I have no idea whether Masamune actually has an anime route, but they've dropped a lot of hints about his relationships so it was easy to make up three stories for him.)
While I'm speculating, I have a feeling that the stages which sound more like story battles than places (e.g. Shima Sakon: Time of Creation for the Sawayama stage which I'd expected to be called something like Oumi: Sawayama Castle) are alternate versions which appear only during certain characters' storylines, allowing them to attack their own stages with different bosses as sometimes happens. That one definitely appeared as a 'drama route' in one shot but I haven't seen the stage selection screens for most of them. I'm hoping that this means that there are a lot of 'reversed' stages this time around to give us even more battle options!
oh gosh I'm so excited about the Bontenmaru-hen story in the upcoming magazine, I mean the endless feels it'll give ahsskdlskajhsgjaa;lkjdhd (finger's crossed for long haired Kojuuro wwwwww)
ReplyDeleteYesss! It's going to be amazing. I hope we see the rest of the Date army, of course :D
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