Host Saaya started the broadcast off by introducing series producer Kobayashi Hiroyuki (KobaP) and series director Yamamoto Makoto (YamamotoD). It's been a really long time since YamamotoD appeared to help promote the series! I've missed him.
After the staff introductions, seiyuu Hoshi Souichirou (Sanada Yukimura) was welcomed into the studio. KobaP kicked things off by wishing the Sengoku Basara series a happy anniversary; the broadcast fell on the eleventh anniversary of the first game's release. Don't miss the tribute illustrations from Sengoku Basara mangaka Itou Ryuu and Yoshihara Motoki.
The first topic of conversation was the brand new promotional video which had been released for Sengoku Basara: Sanada Yukimura-den a few hours earlier.
The video confirmed a bunch of small details about the game which I've added to my guide, but it also confirmed that there are two sets of Six Coin Challenges in each chapter heads: (red) and tails (gold). Here are the challenges from Chapter 5.
Six Coin Challenges (Red):
- Reach SUPER FEVER status (??? Monsen Coins)
- Defeat 25 mounted soldiers (??? Monsen Coins)
- Defeat Hideyoshi before you defeat Mitsunari (??? Monsen Coins)
- Defeat Matabee with a Basara technique (??? Monsen Coins)
- Defeat 20 enemies while in Bushin Telepathy mode (??? Monsen Coins)
- Clear Chapter 5 (??? Monsen Coins)
- Raise your Bushin Level to six (??? Monsen Coins)
- Reach SUPER FEVER status three times (??? Monsen Coins)
- Defeat 20 enemies while in Bushin Telepathy mode (??? Monsen Coins)
- Successfully parry bosses seven times (??? Monsen Coins)
- Defeat Hideyoshi with a parry (??? Monsen Coins)
- Defeat Mitsunari without taking damage (??? Monsen Coins)
(Raindrops' note: While OneSanitarium crushed my hopeful speculation about the other character costumes being available in modes such as survival mode by pointing out that they could just mean the hidden backstory stages, I choose to remain optimistic as the wording! Furthermore, the scene with Keiji attacking Hideyoshi and Mitsunari around 2:35 in the new video looks a lot like part of Masamune's story from Chapter 5 - and it's definitely not part of the Sanada Trials because the interface is wrong. Some kind of Free Mode? Don't let me down, Capcom!)
KobaP then rapidly summarised the latest updates from Weekly Famitsu.
In any case, they didn't waste any more time before launching straight into the first gameplay demonstration. YamamotoD took control of Masayuki and Nobuyuki on The First Ueda Conflict: Tokugawa Invasion stage while KobaP explained what was going on. Hoshi chipped in with his own reactions periodically. The audio balance made it quite difficult to hear KobaP's commentary over the dialogue from the game, which is a shame as they were saying some interesting things in the background.
The pop-up screen explains that the main objective is to defend the bridge system. There are four large contraptions which look like rollers, and enemy occupation chiefs will rush them. The vertical bar in the centre of the mini map represents the bridge system's current durability; if it runs out the bridges will fall and grant the invaders access to Ueda Castle.
The chapter started off with a powerful cutscene with an aerial Ieyasu challenging the Sanada clan from a position high in the sky atop Tadakatsu. Masayuki and Nobuyuki defended for a while, then the action abruptly shifted to the other 'minigame' where Yukimura has to race towards the castle on horseback.
I'm guessing this is the same way that Sasuke's stage will fit into the The Second Ueda Conflict: The Path To Sekigahara chapter later on; it will cut to show what Sasuke is up to then switch back to the main conflict. I'm going to have to figure out a good way to summarise the objectives in my guide.
The controls are simple with X serving as the Jump button. You can see the little 'speed MAX' symbol in the middle of the screenshot (sorry about the quality). This appears when you gather the 'acceleration carrots'. I don't think the controls will present anyone with any problems even with a language barrier.
Once Yukimura reached his goal, the action switched back to the team of defenders at the castle. YamamotoD put both of the new characters through their paces well and made them look fun, especially Masayuki (who hadn't shown us so much of his gameplay to date).
As usual, they ended the demonstration before the end of the stage and went through some more background details about the game. There are apparently more than ten secret backstory chapters, and both their difficulty and mechanics vary depending on the stage in question. The next gameplay demonstration was Shibata Katsuie's hidden backstory. YamamotoD kindly lost immediately to allow me to translate the Game Over screen...
The reason he lost was that he had a strange combination of Bushin abilities equipped, presumably to make things more challenging and demonstrate some of the options the system offers. He did much better on the second attempt.
It was weird seeing Katsuie all fired up and full of life in this story. I'm much more used to the miserable version.
The next gameplay demonstration was Katakura Kojuurou in Sanada Trials mode. This gives me a good excuse for a gratuitous picture of Kojuurou.
They let Saaya pick some slightly later stages for once instead of running through the first few. A team of Kanbee and Matabee took YamamotoD down on the thirteenth stage. On his next attempt he got past the two 'bee's then lost to Yukimura a couple of stages later. The boss fights seem reasonably punishing and they will probably require players to master the Bushin system if they don't want a hard time.
Hoshi took over the controller after YamamotoD wiped out and chose Yukimura (of course) for a quick run through the very first trial. Hoshi is always great because he's not amazing at the game but clearly really enjoys playing it anyway (like me?)
Here's the current list of Sanada Trial stage objectives from the various demonstrations we've seen so far. More than 30% done! If only all guides were this easy to write.
# | JP | Opponent | Objectives | Reward |
1 | 第一戦 | Masayuki | Successfully perform a 'desertion' dodge | 300 |
2 | 第二戦 | Soldiers | Successfully perform a 300-hit combo | 300 |
3 | 第三戦 | Soldiers | Defeat 15 soldiers using a Basara move | 300 |
4 | 第四戦 | Soldiers | Win without taking damage | 300 |
5 | 第五戦 | Soldiers | Successfully perform a 'desertion' dodge | 300 |
6 | 第六戦 | Soldiers (cavalry) | Win without taking damage | 300 |
7 | 第七戦 | Sakon | Successfully perform a parry | 300 |
8 | 第八戦 | Soldiers (formations) | Defeat 15 soldiers using a Basara move | 300 |
9 | 第九戦 | Soldiers | Successfully perform a 300-hit combo | 300 |
10 | 第十戦 | Mitsunari, Yoshitsugu | Defeat the boss using a Basara move | 300 |
11 | 第十一戦 | Soldiers | Successfully perform a 300-hit combo | 300 |
12 | 第十二戦 | Soldiers | Win without taking damage | 300 |
13 | 第十三戦 | Kanbee, Matabee | Successfully perform a parry | 300 |
14 | 第十四戦 | Soldiers | Successfully perform a 500-hit combo | 300 |
15 | 第十五戦 | Yukimura | Successfully perform a parry | 300 |
16 | 第十六戦 | Soldiers | Win without taking damage | 300 |
17 | 第十七戦 | |||
18 | 第十八戦 | Soldiers | Defeat 15 soldiers using a Basara move | 300 |
19 | 第十九戦 | |||
20 | 第二十戦 | |||
21 | 第二十一戦 | |||
22 | 第二十二戦 | Soldiers | Successfully perform a 500-hit combo | 300 |
23 | 第二十三戦 | |||
24 | 第二十四戦 | |||
25 | 第二十五戦 | |||
26 | 第二十六戦 | |||
27 | 第二十七戦 | |||
28 | 第二十八戦 | |||
29 | 第二十九戦 | |||
30 | 第三十戦 | |||
31 | 第三十一戦 | |||
32 | 第三十二戦 | |||
33 | 第三十三戦 | |||
34 | 第三十四戦 | |||
35 | 第三十五戦 | |||
36 | 第三十六戦 | |||
37 | 第三十七戦 | |||
38 | 第三十八戦 | |||
39 | 第三十九戦 | |||
40 | 第四十戦 | |||
41 | 第四十一戦 | Soldiers | Successfully perform a parry | 300 |
42 | 第四十二戦 | |||
43 | 第四十三戦 | |||
44 | 第四十四戦 | |||
45 | 第四十五戦 | |||
46 | 第四十六戦 | |||
47 | 第四十七戦 | |||
48 | 第四十八戦 | |||
49 | 第四十九戦 | Akatsukimaru (Rising Sun) - 2 versions | Win without taking damage | 300 |
50 | 第五十戦 | |||
51 | 第五十一戦 | |||
52 | 第五十二戦 | Benmaru, Bontenmaru | Win without taking damage | 300 |
53 | 第五十三戦 | |||
54 | 第五十四戦 | |||
55 | 第五十五戦 | |||
56 | 第五十六戦 | |||
57 | 第五十七戦 | |||
58 | 第五十八戦 | |||
59 | 第五十九戦 | Takeda Shingen | Win without taking damage | 300 |
60 | 第六十戦 | |||
- | Bonus | Daruma dolls | Earn bonuses by defeating coloured dolls | - |
??? | Masayuki, Nobuyuki, Yukimura | Successfully perform a 'desertion' dodge | 300 |
It was then time to run through a bunch of general Sengoku Basara news announcements, most of which I'd already covered in previous posts on this blog.
The special Capcom TV LINE keywords are now being collected over at the official website here, so you can catch up on any smartphone wallpapers you missed that way. A new LINE picture was released for the broadcast, too; Itou Ryuu has drawn a very summery illustration of Chousokabe Motochika and Mouri Motonari.
After this weekend's in-store preview event in the Sofmap store in central Sendai, there's going to be another on Saturday 30th July 2016 at a GEO store in Nagoya.
The Sengoku Basara: Sanada Yukimura-den Official Complete Guide: Ultimate Tome Of Secrets will be released on 25th August 2016 via Futabasha. It will contain all of the usual spoilers and gameplay information for those who want to blow the game's secrets wide open right after it's released, along with the game's script, CG artwork and design illustrations.
There was a reminder about the special free talk show with KobaP and Hoshi at the Sanada Juuyuushi Garden Place on 30th July 2016.
The final segment was an interactive quiz for the viewers with prizes on the line. The questions were super-easy and referred back to gameplay terms which had already been mentioned during the show. I wish I could have participated; it's the main drawback of watching on a time delay!
And that was all! I am adding the new gameplay information to my reference materials post as usual.
I missed this stream cuz i forgot to timeshift gonna have to wait for a re upload
ReplyDeleteGreat update , ur effort is admirable , they need to bring back Yamamoto in every event cuz he actually knows how to do Sick combos as i heard .
1 Month left till The game comes out , i cant help but spoil myself with cutscenes and gameplay :D
ReplyDeleteIf Katsuie is "all fired up and full of life" in this game is gonna be rather weird to see. Well, good for him!
ReplyDeleteMore modes huh? Would be nice, but could be that Keiji also will get a side story mission.
I'm a bit disappointed that it appears that the side character missions just take place in a small area vs a boss or enemies coming in. I thought they would at least be able to go through some part of the stages...so it's very story and dialogue focused then.
Curiously, "The truth about Battle of Tenmokuzan" with Akechi as playable character, is a more larger stage: you have to travel a little bit while protecting Nobunaga (that's weird).
DeleteSince the moment I saw the video of "Battle of Tenmokuzan", I knew Katsuie personality would going to be different. Indeed, he's a little maniac XD XD XD But it has sense: probably at that point he didn't rebel against Nobunaga yet. I remember that in Sumeragi, before his attempt of betraying Nobunaga, Katsuie was more... "enthusiastic".
That makes sense though, gotta protect that Nobunaga before Honnoji barbecue time. Good that there is a larger stage, perhaps that means other characters get a larger stage too.
DeleteDefinitely more fun to see maniac Katsuie than moping Katsuie!